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28 april 2022 17:00-20:00Softhouse Växjö

Exploring the tools that help us design better digital experiences

There is currently a lot happening in the world of tools that can serve as a help in a design process. New ones are regularly popping up and many of them include wide eco-systems of plugins and extensions that make it hard to know when to use what.

In our daily work, we might use one for sketching and prototyping, a second for handover to developers, and a third for collecting feedback and insights from users. Therefore, different tools suit companies at different times. Knowing if you’re using the best tools for your projects or making transitions to new ones can be both expensive and time-consuming. Let's explore different design tools together and share our experiences using them.

A warm welcome to an evening of interesting discussions and new insights about some of the tools that are available today and used in the world of digital design.

Speakers

Robin Lundin
Keynote Speaker & Designer at Softhouse

Version control tools for better design collaboration

New, newfinal, newfinalfinal, newfinelestfinal, newfinelestfinalforsure.png. Yes, we’ve all been there. Many images, layers, pages, and prototypes with multiple versions inside and outside of our tools. In more simple projects, when working alone, it might feel like a trivial thing but when the projects get more complex and you collaborate with others this can lead to much confusion, stress, and inefficiency. That’s where version control comes in! Giving us the possibility to manage our projects and files over time. Let's go over the basics to get a fundamental understanding of what version control is when to use it and a quick overview of how it’s done in Figma and Abstract. 

Robin Lundin

Robin Lundin is a designer at Softhouse who has broad competence in both design and software development. One of Robin's biggest passions is creating the best possible conditions for both designers and organizations to deliver great user experiences in a smooth, effective, and sustainable way.

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Amani Shamsudin
UX Designer at Milou

How many designer tasks can we fit in one software - let’s explore Figma

As a designer you often find yourself switching between multiple software, each one catered to a different need. Not only can it be a hassle to constantly switch contexts and adjust your workflow to the different limitations of the software but you also risk losing information in a forgotten document that lacks proper linking to the team's daily workspaces. Let’s explore how Figma can fit multiple designer tasks all in the same universe - from refinement and concept to designs and developer handoffs.

Amani Shamsudin

Amani Shamsudin is a UX Designer at Milou with a passion for making digital products that are seamless, simple, and accessible. She works hands-on with design solutions while also having her fingertips in business development and facilitation, enabling cross-functional and user-centric design processes.

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Amanda Lenko
UI/UX Graphic designer from Canada

Collaborating Across Design Disciplines

Multidisciplinary design is gaining importance because designers are increasingly being integrated in different fields of work. UX touches upon people from all kinds of cultural and professional backgrounds, and a good UX designer keeps the roles of everyone involved in mind when working on a project. In order to do so, there are design tools that are used to centralize and share the process. It helps for the designer to have worked in different fields of design, and recognize that there are always commonalities that segway from one field to another. Mind mapping and wireframing are key methods to do so. This enriches the user experience and allows the designer to place themselves in their shoes. Let's explore how to find commonalities between disciplines in order to produce the best end result!

Amanda Lenko

Amanda Lenko is a UI/UX Graphic designer from Canada. Her array of experiences include working at large corporations, branding small businesses, designing and developing online courses, and running her clothing line. She is currently completing her studies at Linnaeus University in the Innovation in Business, Engineering, and Design MA program. Her curiosity and passion for design is driven by working with people from different backgrounds. She designs with a sustainable approach, considering how it can enhance our everyday experiences.

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Lina Larsson
UX/UI designer and a devoted accessibility expert

Awesome tools that will boost accessibility in your design

Accessibility is all about tearing down the barriers and making it possible for people with disabilities to use your website or digital service. The decisions you make in your designs can either include or exclude individuals with for example vision impairment, motoric disabilities, or learning disorders. Recently there has been an increased awareness of the benefits of inclusive design, and stakeholders have come to realize that ensuring that everyone can access information and use your service opens up a wider spectrum of customers. In this talk, you will get tips on how to gain a deeper understanding of disabilities, and how to measure that your designs live up to the standards.

Lina Larsson

Lina Larsson is a UX/UI designer and a devoted accessibility expert. Over the last ten years, she has worked with numerous clients within the public, cultural and commercial sectors to guide them in their work towards becoming more accessible. Lina is certified by the international organisation IAAP and is convinced that everyone benefits from inclusive design.

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More speakers to be announced soon

Good to know

A warm welcome to a DevTribe Gathering in Växjö!

We offer snacks and drinks along with interesting discussions and new insights about some of the design tools available on the market today. The event is completely free.

See you on April 28th!

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About Devtribe


To this Devtribe Gathering, we welcome UX & UI designers, Interaction designers, Product designers, Visual designers, Web designers. User or UX researchers. We meet to share ideas, experiences, and mistakes generously. No one is an expert, but everyone has something to share. The schedule follows a solid form that has proven to be sustainable: a common theme, a few short thought-provoking speeches, and then an open forum where you talk in groups created dynamically according to interest.


The layout of a DevTribe always follows a fixed form.

THEME
When the event is planned, a theme that is advertised in the network is also determined. The theme should preferably be current, exciting, and reasonably narrow. Not so diffuse that you do not know what it's about, but also not so narrow that there is no room for new angles. After that, there is a request for speakers, and anyone can sign up.

LIGHTNING TALK
Lightning talks are concise, and a typical length is about 10 min. The speaker may speak undisturbed and may use his time at will. It is common to share something based on your own experience that can be helpful to others. If the event is half a day, you often have about four lightning talks, and on a full day, there is usually room for almost twice as many.

OPEN SPACE
This step often becomes dynamic and creative. The idea is that those who have listened should pick up certain aspects from the lightning talks speeches that they want to talk more about. It can be something you want to know more about or perhaps ventilate your own experiences on the theme. Each person who has suggestions for topics to talk about writes a post-it note and argues for their cause. Then we vote together on which topics we should prioritize. When that is done, we create small groups where we share our thoughts based on the topics. No one is a leader, and everyone is responsible for contributing to a rewarding exchange.

When you go home after a "tribe gathering," your head is full of new ideas that you want to apply. In addition, one has often made many valuable contacts and gained useful insight into other contexts.



    Organized by

    Softhouse